
Pattern Clarc
Celtic Anarchy Force Of Evil
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Posted - 2009.03.24 20:08:00 -
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ONe of my main criticisms has been in order for the t3 economy to work, the ships and there subsystems would need to provide capabilities and bonuses that where not already accessible through t1 - t2. These subsystems seem to come some way into remedying that.
I'd need to have a look at the slot layouts to make a firm decision however my only point so far is that some of the existing subsystems need work...
Proteus Propulsion Subsystem Skill Bonus: 15% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level
5% reduction in microwarpdrive signature radius penalty per level.
Loki Defensive Subsystem Skill Bonus: 5% reduction in signature radius per level.
Loki Offensive Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to missile launcher rate of fire per level
Tengu Propulsion Subsystem Skill Bonus: 15% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level
Legion Propulsion Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level.
Unless your willing on bumping up the signature radius reduction amount to something resembling that of which tackler inceterceptors get then on there own, especially as a defensive module, there not going to be very appealing and narrow the options down during assembly. I'd recommend even more additional slots, increased cargo capacity, mass reduction or increased drone bay as compensation although i'd much rather a re-think on 5% signature reduction bonuses as the defensive subsystem (in a land which tengu's have 36k shields)
The warp speed bonuses are cute, however, unless mechanics can be changed so that max warp speed also effects acceleration then the main idea is rather ineffectual. The cap reduction can be achieved by reducing the ships mass. Rather this subsystem was binned, failing that, +cargo bay or -mass or +2 lows.
And common, split weapons systems? Yes, you can have 7 weapons fitted onto your ship, but the dps is more or less the same as heavy damage fit stratcruisers (because 3 damage mods = 6 split weapon damage mods). I would rather see a base 4/4 turrets/launcher set and the drone bay increased to 50/100.
I would like to see a 5th engineering subsystem with logistics -capacitor and +range bonuses with -cap recharge, speed or agility and as far as left field, subsystems that made me immune to negative environmental effects... Any news on how the 5th subsystems are going? ____
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